[Bug 31578] New: Deadlock in wined3d_main.c: wined3d_cs (Sacred Gold)
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Aug 29 13:43:38 CDT 2012
http://bugs.winehq.org/show_bug.cgi?id=31578
Bug #: 31578
Summary: Deadlock in wined3d_main.c: wined3d_cs (Sacred Gold)
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: b.w at gmx.tm
Classification: Unclassified
Created attachment 41523
--> http://bugs.winehq.org/attachment.cgi?id=41523
Backtrace of thread 23
Archlinux x86_64 with recent kernel 3.4.9
After playing Sacred Gold for a short time, the game hangs. A terminal shows
this:
err:ntdll:RtlpWaitForCriticalSection section 0x7eaa8b60 "wined3d_main.c:
wined3d_cs" wait timed out in thread 0023, blocked by 002d, retrying (60 sec)
I also have this problem on x86. It takes a longer time to be noticed there,
but I believe that this is not because of the platform, but because my x86 is a
dual core and my x86_64 is a quad core with hyperthreading. Or maybe because of
the graphic card.
My x86_64 system is a Lenovo T530 with intel hd 4000 graphics and drivers
2.20.5, x86 is a desktop with nvidia graphics.
I also verified that the problem is still there in commit
77632f0880a76b51d04bd3c73c2e0b35453d261a.
I have attached backtraces of both thread 23 and 2d from the error log.
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