[Bug 32092] Star Wars: The Old Republic - Game Crashes when Using Map

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Dec 4 15:53:05 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=32092

--- Comment #21 from Cogohi <winehq at projectplasma.com> 2012-12-04 15:53:05 CST ---
(In reply to comment #19)
> Msdn does not specify the case D3DFMT_unknown. Some sources on the internet
> claim it let the driver choose, but I could not verify this. Native WindowsXp
> return Invalid_call, like wine does at the moment. The problem here has nothing
> to do with the rendering, as it crashes in another thread earlier than the
> rendering thread executes D3D9Device:CreateTexture...

Aha, CreateTexture is a red-herring.  Oops.

(In reply to comment #10)
> Does +relay,+seh show anything interesting for the background process?

I think I exported WINEDEBUG="+relay,+seh"  and then ran the process.  Is that
the correct way to do this or is there something else necessary.

The output had so much spam that the game wouldn't launch properly.  FWIW I was
running launcher.exe, should I try against swtor.exe instead?

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list