[Bug 32397] Call of Duty 4: Regression: Flickering of particle textures switching from normal to spritesheet appearance

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Dec 8 07:53:55 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=32397

--- Comment #4 from Elias Vanderstuyft <Elias.vds at gmail.com> 2012-12-08 07:53:55 CST ---
(In reply to comment #3)
> (In reply to comment #2)
> > This sounds like some variant of bug 27534, does StrictDrawOrdering help?
> 
> I can confirm that setting Direct3d/StrictDrawOrdering to 'enabled' solves the
> issue.
> 
> However does the performance increment of the usage of dynamic VBOs makes up
> for the performance decrement of StrictDrawOrdering? If not, then this issue
> should get more attention.
> (Please correct me if I'm wrong.)

The StrictDrawOrdering arrangement worked for wine 1.5.19.

But did not solve the issue for wine 1.3.23. Anyway I assume this is
irrelevant.

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