[Bug 11674] Dual-core unsupported in WoW and SC2

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Dec 17 19:40:55 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=11674

--- Comment #262 from Henri Verbeet <hverbeet at gmail.com> 2012-12-17 19:40:55 CST ---
(In reply to comment #261)
> You're right that MapBuffer (and by extension, MapBufferRange) is not a fast
> path for the threaded optimizations. The preferred path for geometry is buffer
> objects updated through BufferSubData.
Is there a good reason for that, or is that something NVIDIA is going to fix?

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