[Bug 31701] Alan Wake crashes on start without native d3dx9_36

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Dec 27 06:30:53 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=31701

Rico <kgbricola at web.de> changed:

           What    |Removed                     |Added
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  Attachment #42959|0                           |1
        is obsolete|                            |

--- Comment #11 from Rico <kgbricola at web.de> 2012-12-27 06:30:53 CST ---
Created attachment 42968
  --> http://bugs.winehq.org/attachment.cgi?id=42968
d3dcompiler debug patch 3

Yes, that's exactly what I need.

Could you please try the next debug patch. It rumors that the app checks the
preprocessed shader. So we give it the one native generates. Well this approach
will fail on the next one, but we could check if that's enough for the app.

1. This patch should put back the original shader and the app should go further
2. What we may try if 1. succeeds: is it enough to report the correct size?
(Swizzle some chars)

Please attach a +d3dx,+d3dcomplier log with only this patch.

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