[Bug 32526] Darksiders crashes on start without native d3dx9_36

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Dec 27 07:03:19 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=32526

Rico <kgbricola at web.de> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
  Attachment #42915|0                           |1
        is obsolete|                            |
  Attachment #42918|0                           |1
        is obsolete|                            |

--- Comment #8 from Rico <kgbricola at web.de> 2012-12-27 07:03:19 CST ---
Created attachment 42969
  --> http://bugs.winehq.org/attachment.cgi?id=42969
Improved patches

Thanks Henri. Attached are the improved patches. They handle invalid shaders
and add some tests for that. The patches fix the invalid shader for
D3DXGetShaderConstantTableEx(), D3DXFindShaderComment() and fix that the
constant_table is always set to NULL (not related to this bug).

I attached them here, because due to spam send from some web.de accounts the
patches mail server does not accept patches from "web.de" accounts (including
mine). So I have to wait until the problem is solved. I'll send them when an
easy solution is found. :-)

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list