[Bug 31701] Alan Wake crashes on start without native d3dx9_36

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Dec 27 15:35:31 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=31701

Rico <kgbricola at web.de> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
  Attachment #42968|0                           |1
        is obsolete|                            |
  Attachment #42976|0                           |1
        is obsolete|                            |

--- Comment #19 from Rico <kgbricola at web.de> 2012-12-27 15:35:31 CST ---
Created attachment 42981
  --> http://bugs.winehq.org/attachment.cgi?id=42981
Fix indentation (hack)

This patch fixes the indentation, so that the game will run a little bit
further. The patch is not yet perfect.

What needs to be done for the patch:
- add a test case (and handle %&!?|)
- is it the correct place, need other functions the same functionality
- does it handle asm code well?

What else is needed:
- the next bug is in the shader compiler
- maybe there is another bug later on (0052:fixme:d3dx:D3DXFillTexture
Unsupported texture format 0x71)

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list