[Bug 29760] Sonic R complains about a lost surface when starting in Direct3D mode

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Feb 1 07:40:48 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29760

Stefan Dösinger <stefan at codeweavers.com> changed:

           What    |Removed                     |Added
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                 CC|                            |stefan at codeweavers.com

--- Comment #1 from Stefan Dösinger <stefan at codeweavers.com> 2012-02-01 07:40:48 CST ---
I guess the problem is that we initialize the surface with SFLAG_LOST in
wined3d and report this to the application. We may have to separate between a
lost surface(can happen in ddraw e.g. on a display mode change) and newly
created surfaces that do not have a defined content and should be cleared
before first use.

Alternatively ddraw could just depthfill new depth stencil surfaces after the
wined3d_surface_create call.

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