[Bug 29786] [Diablo II] Software Rasterizer broken after making OpenGL default renderer
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Feb 4 07:46:15 CST 2012
http://bugs.winehq.org/show_bug.cgi?id=29786
--- Comment #3 from Rafa³ Mi³ecki <zajec5 at gmail.com> 2012-02-04 07:46:15 CST ---
Console output with 4d515c07f591a3ccb83f309ac42a92762e00bd7d (Release
1.4-rc2.):
fixme:advapi:SetSecurityInfo stub
err:winediag:X11DRV_WineGL_InitOpenglInfo The Mesa OpenGL driver is using
software rendering, most likely your OpenGL drivers haven't been installed
correctly (using GL renderer "Software Rasterizer", version "2.1 Mesa 7.11").
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 0x4
and card vendor 0000 (using GL_RENDERER "Software Rasterizer").
fixme:win:EnumDisplayDevicesW ((null),0,0x33f208,0x00000000), stub!
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
err:ddraw:ddraw_surface7_Flip Can't find a flip target
err:ddraw:ddraw_surface7_Flip Can't find a flip target
err:ddraw:ddraw_surface7_Flip Can't find a flip target
err:wgl:internal_SetPixelFormat Invalid operation on root_window
(still nothing using OpenGL is visible, I think I just can't see green huge
triangles in comparison to 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb)
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