[Bug 29810] New: binkw32 crashes in Dragon Age: Origins

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Feb 5 15:24:05 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29810

             Bug #: 29810
           Summary: binkw32 crashes in Dragon Age: Origins
           Product: Wine
           Version: 1.4-rc2
          Platform: x86-64
        OS/Version: Mac OS X
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: ovvldc at gmail.com
    Classification: Unclassified


Created attachment 38715
  --> http://bugs.winehq.org/attachment.cgi?id=38715
Dragon Age: Origins crash backtrace

Dragon Age: Origins crashes just after character creation. Backtrace says is
crashed in:

 binkw32 (+0x17a54) (0x16161515)
 0x18017a54: movl    %esi,0x0(%ecx)

This has been a problem for some time. I am running under Wineskin 2.5.3.
Installed Dragon Age:Origins and 1.04 patch.

Used Winetricks with:

d3dx9
dotnet2.0
physx
vcrun2005
DirectDrawRenderer = gdi
Multisampling = enabled
PixelShaderMode = enabled
RenderTargetLockMode = auto
UseGLSL = disabled

(skill & talent buttons do not render with GLSL=enabled, and crash still
occurs) 

DragonAge.ini settings:

ResolutionWidth=1152
ResolutionHeight=720
FullScreen=1
UseVSync=1
GraphicsDetailLevel=0
AntialiasingLevel=0
TexturePack=0
EnableFrameBufferEffects=0
DisableMRT=1
UseStereoSound=1

(i.e. as low detail as I could make DAO)

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