[Bug 28413] Sound play in games and programs causes brief "pauses"
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Feb 8 10:13:04 CST 2012
http://bugs.winehq.org/show_bug.cgi?id=28413
Andrew Eikum <aeikum at codeweavers.com> changed:
What |Removed |Added
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Attachment #37156|0 |1
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Attachment #37169|0 |1
is obsolete| |
--- Comment #22 from Andrew Eikum <aeikum at codeweavers.com> 2012-02-08 10:13:04 CST ---
Created attachment 38749
--> http://bugs.winehq.org/attachment.cgi?id=38749
winmm: Allow new sounds to interrupt previous PlaySound invocations
So here's a cleanup patch which I'm happy with. It removes the notion of a list
of playsound invocations, instead only tracking the very last one. A review by
a second pair of eyes would be helpful.
I'm still deciding about sending this for 1.4. It's not a trivial change, but
it's not huge either and I feel like it's a fairly important bug to fix.
Although it would be very nice to have some tests for PlaySound() too, so maybe
I'll work on that and submit after 1.4 instead.
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