[Bug 29841] New: static/distortion when playing sound via alsa pulseaudio
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Feb 9 00:05:47 CST 2012
http://bugs.winehq.org/show_bug.cgi?id=29841
Bug #: 29841
Summary: static/distortion when playing sound via alsa
pulseaudio
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs at winehq.org
ReportedBy: error at ioerror.us
CC: aeikum at codeweavers.com
Classification: Unclassified
Regression SHA1: 54b24f39260a3780bdf97d810a69647d7357cb62
Created attachment 38760
--> http://bugs.winehq.org/attachment.cgi?id=38760
alsa-info.txt from the alsa-info command
Wine programs play static instead of expected sounds, or sound is heavily
distorted, when ALSA plays back through pulseaudio.
Steps to Reproduce:
1. Start with empty wine prefix.
2. In the wine-git build directory, run: ./wine programs/winecfg/winecfg.exe.so
3. Click the Audio tab in winecfg.
4. Click the Test Sound button.
Expected Results:
A sound containing three tones is audible.
Actual Results:
Static is played.
Additional Information:
Using winecfg "Test Sound" gives white noise. When playing World of Warcraft or
other games, some sounds are almost recognizable through the static/distortion.
git bisect gives the bad commit as 54b24f39260a3780bdf97d810a69647d7357cb62.
Fedora 16 x86_64
Linux underground.local 3.2.2-1.fc16.x86_64 #1 SMP Thu Jan 26 03:21:58 UTC 2012
x86_64 x86_64 x86_64 GNU/Linux
# rpm -q wine-alsa alsa-plugins-pulseaudio
wine-alsa-1.3.37-1.fc16.i686 # (The problem was reproduced in wine-git master)
alsa-plugins-pulseaudio-1.0.24-3.fc16.x86_64
alsa-plugins-pulseaudio-1.0.24-3.fc16.i686
Attached alsa-info.txt has further hardware information.
Attached trace.txt has output from the command:
env
WINEDEBUG=+tid,+mmdevapi,+winmm,+driver,+midi,+dsound,+dmusic,+mci,+oss,+alsa,+coreaudio
./wine programs/winecfg/winecfg.exe.so
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