[Bug 15817] King's Bounty : The Legend crashes/freezes when loading fight sequences
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Feb 18 01:26:19 CST 2012
http://bugs.winehq.org/show_bug.cgi?id=15817
GyB <gyebro69 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
URL| |http://www.fileplanet.com/1
| |91666/190000/fileinfo/King%
| |27s-Bounty:-The-Legend-Upda
| |ted-Demo
--- Comment #34 from GyB <gyebro69 at gmail.com> 2012-02-18 01:26:19 CST ---
Still present in Wine-1.4-rc4. Native msvcrt.dll is still a workaround.
The linked demo version can be used to reproduce the problem. Please bear in
mind that the crash doesn't happen each time you enter or finish a battle
(seems to happen randomly). When the crash does happen, it always occurs during
the loading screens.
Following these steps it seems the crash is always reproducible on my system:
1. Install the demo. The game needs native d3dx9_36.dll
2. Launch the demo with kb.exe. In the menu choose <New game>, click on <Next>,
then skip the cinematic.
3. When the game is loaded, left-click on the knight standing in front of you.
In the dialog choose the second sentence: <I will refuse the Test and rely on
your choice>. Finish the conversation clicking on the remaining two sentences.
4. Left-click on the chest behind the knight and grab the Training Sword.
5. Go to the lower part of the screen where a portal is. Enter the portal which
leads you to the main game. A loading screen is displayed and the crash happens
here. The game either quits unexpectedly, or it hangs with the loading screen.
Whichever occurs, the terminal output always ends with
>err:seh:setup_exception_record stack overflow 1392 bytes in thread 0009 eip 7bc3f6ea esp 00230dc0 stack 0x230000-0x231000-0x330000
>err:seh:raise_exception Exception frame is not in stack limits => unable to dispatch exception.
>wine client error:9: write: Bad file descriptor
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