[Bug 28856] Crackling/popping sounds in Starcraft 2

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Feb 19 12:44:27 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=28856

--- Comment #23 from Vítor Ferreira <vitor.dominor at gmail.com> 2012-02-19 12:44:27 CST ---
(In reply to comment #20)
As you can see, I posted new trace logs as you requested of the render.ok
tests.
By the way, I would like to add that currently I only know of three ways to
workaround this issue.
- Restarting pulseaudio;
- Killing pulseaudio after disabling autospawning, so that wine directly
accesses alsa (no cracling sounds while wine is running directly on top of
alsa).

However the third workaround is the strangest IMHO, because it results in no
crackling sound like in the 2nd workaround.
I've tested it with many of the games I have, and it's the only way I know of
making pulseaudio work with wine without any kind of sound distortion.
I've built wine 1.3.24 with the winepulse set of patches, which add a native
pulse driver to wine. In winecfg, I made sure to select the pulse driver. Why
it works I cannot tell!

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