[Bug 27879] Zombie Driver becomes unresponsive mid-game with shadows enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Feb 20 13:10:35 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=27879

--- Comment #3 from Henri Verbeet <hverbeet at gmail.com> 2012-02-20 13:10:35 CST ---
Created attachment 38991
  --> http://bugs.winehq.org/attachment.cgi?id=38991
patch

It looks like the game enables blending on WINED3DFMT_R16G16B16A16_UNORM render
targets, and the driver hits a software callback. The attached patch helps for
me. I'm not sure if there's a good way to detect hardware format blending
capabilities.

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list