[Bug 29897] Lord Of the Rings Online Slow/Freezes

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Feb 23 10:55:06 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29897

Marek Zachara <marek.zachara at telperion.pl> changed:

           What    |Removed                     |Added
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                 CC|                            |stefan at codeweavers.com

--- Comment #4 from Marek Zachara <marek.zachara at telperion.pl> 2012-02-23 10:55:06 CST ---
Here is what I found:
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68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f is the first bad commit
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Tue Apr 19 21:24:26 2011 +0200

    wined3d: Give GL_ARB_map_buffer_range another try.

    Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that
caused major performance problems. If the user is using an older driver we now
drop the VBO instead of using doublebuffered loading, which means that we fall
back to the current behavior(no dynamic VBO) as needed. Dynamic VBOs are needed
on Nvidia drivers for GL_ARB_instanced_arrays.

:040000 040000 0cada15043b731febf2ef2a673aaaecc4af75f8d
c474ade74a8db2a9c547674dbb4c809841087a3d M      dlls

This might not be the only issue, as I have noticed slight differences between
version in game rendering speed, but this is the most noticeable one (making
the game unplayable)
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I'm using nvidia drivers version 290.10

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