[Bug 29998] Crysis 2 (>1.0) huge graphical issues after loading a savegame
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Feb 26 09:23:01 CST 2012
http://bugs.winehq.org/show_bug.cgi?id=29998
--- Comment #6 from Christian <christian.frank at gmx.de> 2012-02-26 09:23:01 CST ---
Crysis 2 V 1.9, Settings: high
Wine Settings:
- GLSL:enabled
- Videomemorysize: 1024
- Windowed, 1680x1050
1.3.19: OK
1.3.20: Crysis 2 has huge graphical issues when loading checkpoint
1.3.21: Crysis 2 crashes or has huge graphical issues when loading checkpoint
1.3.23: Crysis 2 crashes or has huge graphical issues when loading checkpoint
1.3.25: Crysis 2 crashes when loading checkpoint
1.3.27: Crysis 2 crashes or has huge graphical issues when loading checkpoint
1.3.30: Crysis 2 has huge graphical issues when loading checkpoint
1.4.rc4: Crysis 2 has huge graphical issues when loading checkpoint (mostly
black screen with hud is displayed)
All the time when the game crashes i get this:
Backtrace when crashing:
Backtrace:
=>0 0x0bc0de5a in d3dx9_42 (+0xdde5a) (0x0c02db90)
1 0x0bc0e070 in d3dx9_42 (+0xde06f) (0x0c02dba8)
2 0x0b726337 in cryrenderd3d9 (+0xb6336) (0x452eca30)
3 0x00000000 (0x0bb389e8)
4 0x0bc12b37 in d3dx9_42 (+0xe2b36) (0x0bc0ab74)
For your info, to rule out any bugs in d3dx i used native d3dx9* dlls with
overrides in my test..
So, the loading of Crysis 2 checkpoints broke in Wine 1.3.20 .
Should i really do a bisect of such an old Wine version ?
Wouldn't it make more sense to provide some debug output of the issue in the
current 1.4 rc's ?
And one important thing again:
All those bad issues only happen when you try to resume a checkpoint after
closing the game.
If you start the game, then start a campaign, it works great.Even exiting to
the menu and then resuming a checkpoint works fine. But resuming a checkpoint
after closing the game leads to all those issues.
Many thanks,
Christian
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