[Bug 8606] No network-support in the game Joint Operations Typhoon Rising

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Feb 28 17:16:13 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=8606

--- Comment #33 from Janusz Korzeniak <jkorzeniak at gmail.com> 2012-02-28 17:16:13 CST ---
hello, i have tested JointOps on some versions of wine. Im using Debian Sid,
amd64, PlayOnLinux, and Steam version of JointOps. I have tested on wine:
- 1.0.1 (from debian repository)
- 1.2.0 (playonlinux, x86 version)
- 1.3.7 (playonlinux, x86 version)
- 1.4-rc5 (playonlinux amd64 version)
- 1.4-rc5 (winehq repository of unstable debs)
in every one versions ive getting message like this "Unable to create a network
socket". and games dont want to start. when im starting the game with console,
console said:

wine: could not load L"C:\\windows\\system32\\plugplay.exe": Module not found
err:menubuilder:WinMain unknown option -a
err:menubuilder:WinMain unknown option -r
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling
mixer
fixme:imm:ImmDisableIME (-1): stub
WARNING: Trying to create a socket of type SOCK_RAW, this will fail unless you
have special permissions.

I have tried Mike Kaplinskiy command, and its works for last message, console
dont show it again, but the game stil giving me "Unable to create a network
socket". Any suggestions? ;) I think, that this line:

sudo setcap cap_net_raw+eip /usr/bin/wineserver

could help us, but we need a working game :P

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