[Bug 16580] S.T.A.L.K.E.R: sky not redrawn correctly with dynamic lighting
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Jan 1 04:34:05 CST 2012
http://bugs.winehq.org/show_bug.cgi?id=16580
Robert Walker <robert_mt_walker at yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |robert_mt_walker at yahoo.co.u
| |k
--- Comment #37 from Robert Walker <robert_mt_walker at yahoo.co.uk> 2012-01-01 04:34:05 CST ---
Hi all,
I stumbled upon the "AlwaysOffScreen" registry key (for another game). I gather
this WINE "feature" is new.
I thought hmmm... That smearing in the Skybox in S.T.A.L.K.E.R. - with Full
Dynamic Lighting - looks like it might benefit from this fix (using some kind
of reflected light "hack" in the Unreal Engine). Anyway I have a Git compiled
version of WINE (1.3.36). I tested out this key enabled and boom
S.T.A.L.K.E.R.: Shadow of Chenobyl renders near perfectly with Full Dynamic
Lighting. I am sure it doesn't look much better on my MS Windows 7 install!!
Screenshots are all on the AppDB page - but I'll stick one here as well.
I'll also provide the registry key file to apply the fix (to make it clear what
I mean).
Bob
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list