[Bug 29168] Star Wars: The Old Republic game client hangs at intro splash

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jan 2 12:17:35 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29168

--- Comment #69 from Austin English <austinenglish at gmail.com> 2012-01-02 12:17:35 CST ---
(In reply to comment #68)
> (In reply to comment #63)
> > One note that may be of interest.  If you add +seh to a trace, you'll see that
> > you get a thread spinning down into death.
> > 
> > One of those threads will do so after invoking GetThreadPreferredUILanguages. 
> > That's interesting, because that stub was added fairly recently.
> > 
> > If you remove that stub (effectively revert commit
> > e24438c1d1f68ae84f7570b53b8d5e7c24680fc6), that thread no longer spins down to
> > death, but a different thread now does :-(.
> 
> I notice that GetThreadPreferredUILanguages is only on Vista platforms and
> above, since the game runs in Windows XP, this method shouldn't be required to
> run.  It seems to me that setting wine to run as Windows XP would make the most
> sense to keep the API as minimal as possible, am I incorrect in thinking this?

Wine supports more applications than just SWTOR. In particular, that stub was
needed for bug 28648.

Unless you mean the game shouldn't be using it since it's told it's on XP. The
game may be dynamically loading it, seeing it as available and attempts to use
it (rather than hardcoding based on Windows version).

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