[Bug 29168] Star Wars: The Old Republic game client hangs at intro splash

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jan 2 20:44:11 CST 2012


Stephen Smith <stephenmsmith at blueyonder.co.uk> changed:

           What    |Removed                     |Added
                 CC|                            |stephenmsmith at blueyonder.co
                   |                            |.uk

--- Comment #70 from Stephen Smith <stephenmsmith at blueyonder.co.uk> 2012-01-02 20:44:11 CST ---
(In reply to comment #69)
> (In reply to comment #68)
> > (In reply to comment #63)
> > > One note that may be of interest.  If you add +seh to a trace, you'll see that
> > > you get a thread spinning down into death.
> > > 
> > > One of those threads will do so after invoking GetThreadPreferredUILanguages. 
> > > That's interesting, because that stub was added fairly recently.
> > > 
> > > If you remove that stub (effectively revert commit
> > > e24438c1d1f68ae84f7570b53b8d5e7c24680fc6), that thread no longer spins down to
> > > death, but a different thread now does :-(.
> > 
> > I notice that GetThreadPreferredUILanguages is only on Vista platforms and
> > above, since the game runs in Windows XP, this method shouldn't be required to
> > run.  It seems to me that setting wine to run as Windows XP would make the most
> > sense to keep the API as minimal as possible, am I incorrect in thinking this?
> Wine supports more applications than just SWTOR. In particular, that stub was
> needed for bug 28648.
> Unless you mean the game shouldn't be using it since it's told it's on XP. The
> game may be dynamically loading it, seeing it as available and attempts to use
> it (rather than hardcoding based on Windows version).
It was being disabled as a work around to try and get back the bug on
connecting to the game server.  Currently that bug appears to be blocked by
stuck loader screen see comment 1 for issue and workaround, the issue you
mention with GetThreadPreferredUILanguages and its mentioned even on thats
funcs absence another thread fails.  So for one or more reasons this bug seems
currently blocked until the launcher can be loaded and people can test
connecting again.  Should the bugs be split or are there more logs you want?

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