[Bug 29168] Star Wars: The Old Republic game client hangs at intro splash

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jan 4 02:58:58 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29168

--- Comment #74 from Agifem <agifem at free.fr> 2012-01-04 02:58:58 CST ---
I've been looking at it more and more closely for the past few days, and I
still think the problem is, like was observed earlier, in the socket. More
precisely, in the WS2_async_recv function.

In Xolotl's trace from 23rd december, we can see how Wine interprets
differently two calls to WS2_async_recv : The first one, called with a status
of 257, Wine reads 22 bytes of data, and returns. The second one, called with a
status of 0, Wine doesn't seem to even try reading, and returns. Although both
return with the same status, I can't help thinking the second case is doing
something wrong, for example failing to initialize a data buffer, one that the
game would be puzzled to find as a return value.

Also, but it's probably my lack of knowledge of the inner workings of Wine, why
is the WS2_async_recv called with a status as a parameter ? It doesn't make
much sense to me.

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