[Bug 29168] Star Wars: The Old Republic game client hangs at intro splash

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jan 4 05:32:42 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29168

--- Comment #75 from Sebastiaan Blommers <sebastiaan.blommers at gmail.com> 2012-01-04 05:32:42 CST ---
Hi, I just looked at the code in latest git (socket.c). I don't know if it
helps but the code is pretty clear about what it does with the status codes
(found in ntstatus.h).

The code switches on STATUS_ALERTED (0x00000101)) and STATUS_PENDING
(0x00000103) else it would just return itself.

My conclusion is that the first connection try is false. The socket just won't
connect and pops up with wrong statusses (at least, cannot be processed by
async logically).

>From the log from Xolotl:
trace:winsock:WS2_recv_base socket 03e8 -> WS2_recv returned -1 bytes, errno 11
trace:winsock:WS2_recv_base socket 03e8 -> returning SOCKET_ERROR, wsaErrno 259
trace:winsock:WS2_async_recv socket 03e8, status 257

SOCKET_ERROR pops status 257 which is: #define STATUS_PATH_NOT_COVERED         
((NTSTATUS) 0xC0000257). Maybe a path/link/port or credential is
missing/incomplete/incorrect?

My question: is STATUS_PATH_NOT_COVERED  == code 257 (because of 0xC0000257)

Sebastiaan

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