[Bug 10636] simcity 4 3D objects become invisible

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jan 5 11:14:07 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=10636

dar <darthroe at yahoo.ca> changed:

           What    |Removed                     |Added
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                 CC|                            |darthroe at yahoo.ca

--- Comment #50 from dar <darthroe at yahoo.ca> 2012-01-05 11:14:07 CST ---
(In reply to comment #49)
> Created attachment 37610 [details]
> Hacks to enable the depth blits
> 
> This hack fixes the game. There are two separate issues:
> 
> 1) All the depth blits are rejected because they are called between
> BeginScene() and EndScene(). I'm not sure if we have a test for that, I
> couldn't find any in ddraw, d3d8 and d3d9.
> 
> 2) The partial blits when scrolling are rejected. This behavior is confirmed by
> our d3d9 tests, but ddraw probably behaves differently.
> 
> All in all those depth blits seem to be a fragile thing even on Windows. After
> the rejected blits the game retries the blit with different flags, but those
> blits also fail on Wine.

Hello, may I ask how to enable/install this hack? Looking forward to this bug
being fixed :)
Thank you.

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