[Bug 29168] Star Wars: The Old Republic game client hangs at intro splash

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jan 5 13:44:41 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29168

Jason <r6express at yahoo.com> changed:

           What    |Removed                     |Added
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                 CC|                            |r6express at yahoo.com

--- Comment #81 from Jason <r6express at yahoo.com> 2012-01-05 13:44:41 CST ---
I don't see a valid completion function (arg is nil) or an event handler (arg
is 0000) specified to the WSA recieve func, so I'm not sure how the caller is
supposed to know that the async read has finished.

Regardless, I forced a 10 second delay prior to the first read on the login
port 8995 and this allowed it to read the first 22 bytes without going into the
async operation.  WS2_recv_base then correctly returns 0 and err is set to 0 as
well.  But the login data (1k chunk) still is not sent by the swtor process.

It's possible that there is some subtle difference between the wine and windows
WSA implementations, but it's still just as possible that the swtor process is
getting the full 22 bytes back into it's hands correctly and a follow-up error
(without log) is occuring, such as a routine to compress or encrypt the 1k
block that it is supposed to send back over the socket.

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