[Bug 29168] Star Wars: The Old Republic game client hangs at intro splash

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jan 5 14:56:28 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29168

--- Comment #82 from Jeremy White <jwhite at codeweavers.com> 2012-01-05 14:56:28 CST ---
(In reply to comment #81)
> I don't see a valid completion function (arg is nil) or an event handler (arg
> is 0000) specified to the WSA recieve func, so I'm not sure how the caller is
> supposed to know that the async read has finished.

If you look a bit before the connect() call, you'll see a
CreateIoCompletionPort call that associates the socket with an Io completion
port.  That is sufficient, on Windows, to provide a way to find those 22 bytes
after they come in.  I do see an indication that a GetQueuedCompletionStatus is
called, and returns those 22 bytes, so we do seem to be correctly reporting
that the 22 bytes arrive.

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