[Bug 27895] Complete loss of sound in many games when using Pulse Audio

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jan 7 11:54:55 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=27895

--- Comment #25 from Luis Alvarado <luisalvaradox at gmail.com> 2012-01-07 11:54:55 CST ---
I have finished testing the following games which still throw this error on
output:

fixme:win:EnumDisplayDevicesW ((null),0,0x32ec50,0x00000000), stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x28.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x28.
fixme:d3d:resource_check_usage Unhandled usage flags 0x28.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting


The difference this time on 1.3.36 is that the game sound works perfectly. For
example hitman blood money NEVER had the sound work inside when playing. I had
already gotten used to not hear anything. Now I can hear everything. The
playing feeling really changes. Same goes for the following games which did not
have sound on 1.3.35 or had sound problems but now they not only have the sound
issued solved but the sounds are better:

Left4Dead
Left4Dead2
Hitman: Blood Money
Plants Vs Zombies
Wow Cataclysm
GTA3
GTA Vice City
World of Goo
Penumbra + Expansions
Amnesia
Lugaru
Braid

All of this games which did not have any sound whatsoever on 1.3.35 have sound
and some, like L4D, L4D2 and Hitman have an even better quality sound.

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