[Bug 29168] Star Wars: The Old Republic game client hangs at intro splash

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jan 9 15:59:49 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29168

--- Comment #84 from Jason <r6express at yahoo.com> 2012-01-09 15:59:49 CST ---
(In reply to comment #83)

I have ran the swtor process with trace+winsock,trace+relay, along with my
custom socket.c that forces a delay to make sure the 22 byte read occurs
synchronously.  I found that the same thread doing the read (and the long
pause/sleep I coded in) continues on after the read and starts opening up the
swtor .ini settings files located in c:\users\...\Local Settings\Application
Data\SWTOR\swtor\settings.  It also opens up the disk cache files also in that
dir tree. Eventually the thread ceases to do anything interesting (based on
relay output).

The next test I planned to do is to block socket.c from responding back with
those 22 bytes to determine if the behavior changed.  If it did then that would
tell me the swtor process is in fact getting the bytes.  I haven't had a chance
to run that test.

I also wanted to force that socket read thread to crash/break during the read
so I could see what else was happening up the stack.  But I am new to Wine and
haven't figured out how to make the debugger stop breaking every time it
encounters a floating point exception (of which there a boatload when running
with winedbg).  All those apparently harmless (I say apparently since the
program doesn't seem to complain when running with just wine) exceptions make
it a hassle to use the debugger.

FYI, the wine output/log file ends up around 5-6GB by the time it gets to
messing around with the socket on port 8995.

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