[Bug 26365] Geneforge 1 - text gets cut away

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jan 16 13:53:04 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=26365

--- Comment #3 from Javier Kohen <jkohen at users.sourceforge.net> 2012-01-16 13:53:04 CST ---
I have a little bit more information on how to reproduce this, and I'm
attaching the output of the ddraw debug channel.

As soon as your character appears on the map, it works fine:

1) Before you do anything else, you can press F1 to see the help and all the
text should appear on the screen (gf-help-before.log).
2) Have the character walk. A short step is enough (gf-walk.log).
3) After the previous step the text outside the map view is clipped. You can
press F1 to see the help and you'll see how the text that falls outside the map
view is missing (gf-help-after.log).


Surprisingly diff between the before and after logs gives relatively few
differences, and there are clear patterns, though I can't tell whether they are
significant. Hopefully gf-walk.log or the diff gives someone who knows ddraw a
clue. There is also a demo you can play with to test this.

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