[Bug 29431] General Dsound crash in games

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jan 27 15:44:13 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29431

--- Comment #15 from Xavier Vachon <xvachon at gmail.com> 2012-01-27 15:44:13 CST ---
(In reply to comment #14)
> It's definitely related to SSE optimizations. If you tweak CFLAGS to contain
> "-mfpmath=387" and rebuild dsound the crash goes away, even with all the latest
> packages.

Confirming, this worked for me. I reported it on the arch side.

Any idea if this is still related to issues in Dsound, or if it's clearly a bug
in the arch packages?

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