[Bug 29729] New: Huge console output from Battlefield 2

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jan 28 07:19:24 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29729

             Bug #: 29729
           Summary: Huge console output from Battlefield 2
           Product: Wine
           Version: unspecified
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: debu66er at gmail.com
    Classification: Unclassified


When I start Battlefield 2 I get an endless error output to the console:

err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ ../../../dlls/wined3d/state.c / 1558
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ ../../../dlls/wined3d/state.c / 1558
...

It appears to be related to Bug 17402, also for Battlefield 2. But I run
1.4~rc1-0.1 for Debian and had this bug for 1.3.37 too.

I don't have any slowdowns as described in Bug 17402 but I also get those
(rectangular) texture corruptions in more distant objects.

I can play without any other issues, but the texture corruption together with
the console error output indicates something is wrong.

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