[Bug 29744] New: STALKER-SoC/CoP hangs at splash screen due to OpenAL32

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jan 29 16:21:03 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29744

             Bug #: 29744
           Summary: STALKER-SoC/CoP hangs at splash screen due to OpenAL32
           Product: Wine
           Version: 1.3.37
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: blocker
          Priority: P2
         Component: openal32
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: roland at rptd.ch
                CC: wine-bugs at winehq.org
    Classification: Unclassified


Starting STALKER-SoC using wine 1.3.37 results in the splash screen shown and
then the game hangs. Testing shows that if openal32 is overwritten to be
"native" and an OpenAL32.dll from the Internet is used (overwriting
OpenAL32.dll in bin directory) the game runs and can be played albeit there is
no sound output.

So there are two bugs:

1) "openal32" set to "builtin" => game hangs at splash screen

2) "openal32" set to "native" + replace OpenAL32.dll => game playable but no
sound

Could not get further information about the problem. Debug output of wine shows
nothing helpful. Looks like the builtin OpenAL is broken and causes the hang
most probably on initializing the sound system somehow.

Testing system is GenToo amd64. Installed system openal is
media-libs/openal-1.13 . No Pulsed-Audio is installed. Sound output with ALSA
works. Sound output with DSound works (tested on various other games). Only
OpenAL32 seems to be affected by this bug.

STALKER-CoP does not run no matter with or without setting "openal32" to
"native" so most probably a special OpenAL32 would be required to get at last
in-game.

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