[Bug 31261] League of Legends: server always busy with builtin wininet; crashes with native

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jul 20 14:06:41 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=31261

--- Comment #7 from Qian Hong <fracting at gmail.com> 2012-07-20 14:06:41 CDT ---
(In reply to comment #6)
> Hm... I could report this as a bug on libgcrypt11 (at least on the Sid
> version), but to be honest, I have absolutely no idea how to do that.

Hi, I think you can try to build the upstream version(s) of libgcrypt11 from
ftp://ftp.gnupg.org/gcrypt/libgcrypt/ , confirm that if the bug can reproduce
with the same version/latest version from upstream.

If you can reproduce, then might be it is a good idea to ask on gnupg-users
before reporting a bug http://www.gnupg.org/documentation/mailing-lists.en.html

If you can't reproduce with the upstream version but can reproduce with the
Debian Sid version, then report it to the Debian maintainer of libgcrypt11.

I'm not familiar with libgcrypt11 so I might be misleading you, hopefully the
guys in gnupg-users could help you.

Good luck ;-)

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