[Bug 30800] SBK X freezes while loading the menu screen

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jul 22 05:43:59 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=30800

--- Comment #2 from Henri Verbeet <hverbeet at gmail.com> 2012-07-22 05:43:59 CDT ---
(In reply to comment #1)
> The commit, which induced problems in several games (bug #31239), somehow fixed
> the problem in SBK X, and the game was loading to the main menu fine.
> The fix for bug #31239 reintroduces the problem, and the game is freezing again
> at the same point in git.
> 
For what it's worth, the commit that broke things for bug 31239 effectively
disabled MRT support. The tests didn't catch that because in principle that's a
valid configuration, but apparently some newer games can't deal with lack of
MRTs. My guess is that it helps here just because the game ends up using a
different rendering path that doesn't use RGBA16 render targets. ORM=backbuffer
would also disable MRT support, but simply because we can't do it without FBOs
in that case. My guess would still be that it's some variant of bug 27879,
though apparently slightly different.

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