[Bug 23914] Resident Evil 5: Game fails to run with unknown reason

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jul 23 11:11:49 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=23914

tizbac2 at gmail.com changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |tizbac2 at gmail.com

--- Comment #22 from tizbac2 at gmail.com 2012-07-23 11:11:49 CDT ---
I've found the cause of the initrpl 80070507 crash by disassembling, the game
calls SetNamedPipeHandleState and checks it's result, but on
dlls/kernel32/sync.c i see


/***********************************************************************
 *           SetNamedPipeHandleState  (KERNEL32.@)
 */
BOOL WINAPI SetNamedPipeHandleState(
    HANDLE hNamedPipe, LPDWORD lpMode, LPDWORD lpMaxCollectionCount,
    LPDWORD lpCollectDataTimeout)
{
    /* should be a fixme, but this function is called a lot by the RPC
     * runtime, and it slows down InstallShield a fair bit. */
    WARN("stub: %p %p/%d %p %p\n",
          hNamedPipe, lpMode, lpMode ? *lpMode : 0, lpMaxCollectionCount,
lpCollectDataTimeout);
    return FALSE;
}

This function has to be either implemented or it must fake success

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