[Bug 23914] Resident Evil 5: Game fails to run with unknown reason
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Jul 23 11:11:49 CDT 2012
http://bugs.winehq.org/show_bug.cgi?id=23914
tizbac2 at gmail.com changed:
What |Removed |Added
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CC| |tizbac2 at gmail.com
--- Comment #22 from tizbac2 at gmail.com 2012-07-23 11:11:49 CDT ---
I've found the cause of the initrpl 80070507 crash by disassembling, the game
calls SetNamedPipeHandleState and checks it's result, but on
dlls/kernel32/sync.c i see
/***********************************************************************
* SetNamedPipeHandleState (KERNEL32.@)
*/
BOOL WINAPI SetNamedPipeHandleState(
HANDLE hNamedPipe, LPDWORD lpMode, LPDWORD lpMaxCollectionCount,
LPDWORD lpCollectDataTimeout)
{
/* should be a fixme, but this function is called a lot by the RPC
* runtime, and it slows down InstallShield a fair bit. */
WARN("stub: %p %p/%d %p %p\n",
hNamedPipe, lpMode, lpMode ? *lpMode : 0, lpMaxCollectionCount,
lpCollectDataTimeout);
return FALSE;
}
This function has to be either implemented or it must fake success
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