[Bug 26468] Descent 3: graphics garbled with OpenGL

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jun 5 23:36:08 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=26468

Roderick Colenbrander <thunderbird2k at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |RESOLVED
                 CC|                            |thunderbird2k at gmail.com
         Resolution|                            |INVALID

--- Comment #5 from Roderick Colenbrander <thunderbird2k at gmail.com> 2012-06-05 23:36:08 CDT ---
I'm referring to the perceived OpenGL image quality issues. When running in
OpenGL mode the game is pure OpenGL. There is no real emulation going on. Yes,
the game doesn't look that nice especially in the sky. That could be some color
depth issue. Further no texture filtering looks to be enabled. Based on the log
it indeed looks like most GL texture calls use NEAREST filtering.

I don't think there is any Wine issue.

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