[Bug 29168] Star Wars: The Old Republic game client hangs at intro splash
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Jun 7 20:07:32 CDT 2012
http://bugs.winehq.org/show_bug.cgi?id=29168
--- Comment #223 from Xolotl Loki <xoloki at gmail.com> 2012-06-07 20:07:32 CDT ---
(In reply to comment #219)
> > Has anyone experimented with DLL overrides to get PvP performance to an
> > acceptable level?
>
> I think it's a CPU-scaling/multithread issue. In Ops I can usually get better
> Performance, if I set each swtor-process per "taskset ..." to its own CPU-core.
When booted into Windows XP, I get minimum 20 fps in warzones. On the same
computer, this drops to around 5 fps in Ubuntu under Wine (minimum).
Trying taskset like such:
xoloki at xocotl:~/src/mrx/build$ ps auwx | grep swtor
xoloki 8935 0.0 0.0 8704 900 pts/1 R+ 17:44 0:00 grep swtor
xoloki 29822 50.4 8.4 1916864 1389392 pts/5 RLl 15:20 72:26 C:\Program
Files\Electronic Arts\BioWare\Star Wars - The Old
Republic\swtor\RetailClient\swtor.exe @swtor_dual.icb
xoloki 29839 74.1 4.5 2188764 756428 pts/5 SLl 15:20 106:20 swtor.exe
@RemoteRendererServer.icb
xoloki at xocotl:~/src/mrx/build$ taskset -pc 2 29822
pid 29822's current affinity list: 3
pid 29822's new affinity list: 2
xoloki at xocotl:~/src/mrx/build$ taskset -pc 3 29839
pid 29839's current affinity list: 3
pid 29839's new affinity list: 3
I didn't see any noticeable difference in framerate in warzones (still dropped
to around 5 during large fights). I have 4 CPUs, so I chose 3 and 4.
Does anyone get good (i.e. comparable to Windows on same hardware) framerates
in PvP?
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