[Bug 29168] Star Wars: The Old Republic game client hangs at intro splash

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jun 7 20:07:32 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=29168

--- Comment #223 from Xolotl Loki <xoloki at gmail.com> 2012-06-07 20:07:32 CDT ---
(In reply to comment #219)
> > Has anyone experimented with DLL overrides to get PvP performance to an
> > acceptable level?
> 
> I think it's a CPU-scaling/multithread issue. In Ops I can usually get better
> Performance, if I set each swtor-process per "taskset ..." to its own CPU-core.

When booted into Windows XP, I get minimum 20 fps in warzones.  On the same
computer, this drops to around 5 fps in Ubuntu under Wine (minimum).

Trying taskset like such:

xoloki at xocotl:~/src/mrx/build$ ps auwx | grep swtor
xoloki    8935  0.0  0.0   8704   900 pts/1    R+   17:44   0:00 grep swtor
xoloki   29822 50.4  8.4 1916864 1389392 pts/5 RLl  15:20  72:26 C:\Program
Files\Electronic Arts\BioWare\Star Wars - The Old
Republic\swtor\RetailClient\swtor.exe @swtor_dual.icb 
xoloki   29839 74.1  4.5 2188764 756428 pts/5  SLl  15:20 106:20 swtor.exe
@RemoteRendererServer.icb                                                       
xoloki at xocotl:~/src/mrx/build$ taskset -pc 2 29822
pid 29822's current affinity list: 3
pid 29822's new affinity list: 2
xoloki at xocotl:~/src/mrx/build$ taskset -pc 3 29839
pid 29839's current affinity list: 3
pid 29839's new affinity list: 3

I didn't see any noticeable difference in framerate in warzones (still dropped
to around 5 during large fights).  I have 4 CPUs, so I chose 3 and 4.

Does anyone get good (i.e. comparable to Windows on same hardware) framerates
in PvP?

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