[Bug 30958] StarForge Alpha build: Black screen due to shader compilation errors
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jun 20 23:44:32 CDT 2012
http://bugs.winehq.org/show_bug.cgi?id=30958
--- Comment #2 from Dan Kegel <dank at kegel.com> 2012-06-20 23:44:32 CDT ---
OK, tried it on a system with an nvidia GeForce 8500 GT, NVIDIA 295.40 drivers.
Doubling SHADER_PGMSIZE does indeed get rid of the "buffer allocated for the
shader program string is too small" error. Performance is unbearably slow
on any settings, though. "winetricks glsl=disabled" didn't seem to change
much (though it by itself should also get rid of that error message).
I don't get a black screen; I get a ghostly forest view.
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