[Bug 26636] Metal Fatigue: OpenGL renderer causes crash on game start

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jun 26 23:57:53 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=26636

--- Comment #8 from Roderick Colenbrander <thunderbird2k at gmail.com> 2012-06-26 23:57:53 CDT ---
The crash seems to be in the game executable and not in its OpenGL plugin. Also
the log file shows thousands of GL calls and the crash also doesn't really
point out it is crashing in GL code within Wine. The last calls (based on the
log, but the log is not complete) show some audio stuff which doesn't say it is
even audio related.

I think the game just behaves differently when you use GL.

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