[Bug 14522] Spellforce has bad quality ground textures

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jun 30 08:48:02 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=14522

--- Comment #22 from Ernest Skrzypczyk <erni.berni at vp.pl> 2012-06-30 08:48:02 CDT ---
After recent hardware change bug still exists. Performance hit is still there.

I think Spellforce always displays the low level of detail textures underneath
the hq ones, which are shown only within specified distance. In case of this
bug this seems to be inverted.Maybe some priorities or textures order are
counted/placed wrong.

Wine-1.5.7-252-g1f01355 build from git repository
OpenSUSE 12.1 x86_64
AMD FX Bulldozer 8150
Asus M5A99X EVO
G.Skill 16 GB DDR3-14900
AMD/ATI Radeon HD 4850 with Fglrx 12.4

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