[Bug 29499] Age of Empires II freezes when disconnecting from a multiplayer room/game using native DirectPlay DLL
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Mar 4 10:08:05 CST 2012
http://bugs.winehq.org/show_bug.cgi?id=29499
--- Comment #24 from Bruno Jesus <00cpxxx at gmail.com> 2012-03-04 10:08:05 CST ---
The bug is about MacOS, I missed that in the bug summary, sorry...
POLLNVAL would only happen if the fd is invalid so I don't think it's related.
The fact that my printf patch failed shows that the function gets stuck in a
different place in Mac.
The ws2_32 code is know not to pass the tests in MacOs as seen in
http://test.winehq.org/data/1517f3df30232daf3ccfc88e53f1377d0c5a2a20/mac_fg-snow/ws2_32:sock.html
so one of the existing errors may be affecting this bug.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list