[Bug 17403] Uru - Ages Beyond Myst + Expansion Packs: Decompressing sounds produces faulty output

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Mar 4 12:16:10 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=17403

GyB <gyebro69 at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |NEW
                 CC|                            |gyebro69 at gmail.com
     Ever Confirmed|0                           |1

--- Comment #8 from GyB <gyebro69 at gmail.com> 2012-03-04 12:16:10 CST ---
This is still a problem as of Wine-1.4-rc6. I tested with the demo for Uru:
Ages Beyond MYST.
http://www.fileplanet.com/133011/130000/fileinfo/Uru:-Ages-Beyond-MYST-Demo

There is something going wrong during the sound decompression stage, when using
the built-in winmm.dll. This is done on the first game start. Therefore audio
is missing in the game (footsteps, ambient sounds), except for the background
music. Music is playing because it is not converted from ogg to wav but played
directly from the corresponding .ogg file.
Native winmm.dll is needed to correctly decompress the audio files. After the
conversion is done, winmm must be set back to built-in (no audio in the game
with the native one).

I wonder if a debug log (e.g. +winmm,+tid,+mmio,+mmtime,+mci,+driver) would be
of any help?

Fedora 16
Alsa 1.0.25
Pulseaudio is not running
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)

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