[Bug 29168] Star Wars: The Old Republic game client hangs at intro splash

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 6 12:58:23 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29168

--- Comment #121 from Carsten Juttner <carjay at gmx.net> 2012-03-06 12:58:23 CST ---
(In reply to comment #118)
> Well, I also tested this "Proof of concept for KUSER_SHARED_DATA updates" patch
> and I wasn't able to get any further than before.
> So it do not work for me, sadly.
> 
> If there is something wrong with the way I compile Wine just tell me. I'll
> gladly apologize and be actually happy been mistaken.
> 
> git clean -fd
> git checkout -f && git fetch && git rebase origin
> git reset --hard origin/master
> git apply ../KUSER_SHARED_DATA.patch
> export CFLAGS="-march=native -O2 -pipe -fomit-frame-pointer"
> ./configure --prefix=/opt/wine --with-xinput2 --without-openal --with-opengl
> --with-oss --with-mpg123 && make depend && make && make install
> 
> I also tried to issue ./tools/make_requests after git apply, it didn't changed
> anything.

For a release build I don't set any CFLAGS, I just run the ./configure-script
(I have a 64 bit Linux box but it seems to detect things just fine).

I also used winetricks to install all kinds of DirectX and Microsoft runtime
related libs.

Maybe something shows up in your wine log that may give a clue what is
happening? Note that the window placement and directx query warnings are ok.

One thought, since I already have a character on a server I didn't test if the
original server selection (when you do not have a character) is visible (which
was an issue before, I had to rename the jpg to get to the selection screen). 

Using the proof of concept patch at least once having a character on a server I
do not require this trick anymore though. Also logging out and going back to
the server selection works ok.

I didn't do anything special to make it run apart from what was already
suggested (e.g. running the launcher in a desktop).

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