[Bug 29168] Star Wars: The Old Republic game client hangs at intro splash

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Mar 8 12:43:44 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29168

--- Comment #134 from Erik Weatherwax <erik.weatherwax at gmail.com> 2012-03-08 12:43:44 CST ---
Add me to the list of people for whom Carsten's proof of concept patch has the
game working successfully.  Steps I followed:

(1) Remove old SWTOR wineprefix with pathetic attempts at DLL overrides to get
game to work.
(2) Create and configure clean wineprefix: turning on virtual desktop is the
only config change I made here.
(3) Override d3dx9_36 via winetricks -- this is the only DLL override I needed.
(4) Run SWTOR_setup.exe available on SWTOR website in the new prefix.
(5) Copy Program Files/Electronic Arts/BioWare/ folder from Win7 partition I
was (regrettably) forced to use to Program Files/Electronic Arts/BioWare/
folder in new wineprefix, because I'm too impatient to download the game assets
again or patch from initial retail.
(6) Apply Carsten's patch against a copy of wine 1.4 source and perform
straight ./configure && make, no special CFLAGS or installation, because I'm
told by far more knowledgeable people that the patch isn't suitable for
mainline Wine.
(7) cd to the SWTOR install directory, run: $PATCHED_WINE_PATH/wine
launcher.exe
(8) Hit "play" very quickly to avoid bug 29169 (reported fixed but I'm still
running into it, need to open another bug report).
(9) Enjoy.

For the record, this is a Gentoo x86_64 system.  I did notice the same
graphical artifacts Sebastiaan mentioned on first launching the game with AA at
high: turning off AA corrected it, and I was later able to set AA to low
without the artifacting resuming.  This is on an nVidia GT240 with the 295.20
proprietary driver.

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