[Bug 29499] Age of Empires II freezes when disconnecting from a multiplayer room/game using native DirectPlay DLL
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Mar 9 21:34:40 CST 2012
http://bugs.winehq.org/show_bug.cgi?id=29499
--- Comment #31 from Bruno Jesus <00cpxxx at gmail.com> 2012-03-09 21:34:40 CST ---
(In reply to comment #30)
> Just so you know, these two lines are mathematically equivalent:
> (pfd.revents & POLLERR) || (pfd.revents & POLLHUP)
> pfd.revents & (POLLERR|POLLHUP)
I don't think so =) The second one implies that both bits need to be set. The
first one can detect the bits separately. Did you misread the || as &&?
> Thanks for your help in debugging. Are you still trying to find a solution? I
> am out of ideas.
Yes, I'll be trying to debug the application remotely using Austin English osx,
I'm not sure it will work as I expect (X forwarding between osx and linux) but
at least I'll be able to test and try to fix the remaining socket issues
failing currently (which might be related).
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