[Bug 29168] Star Wars: The Old Republic game client hangs at intro splash

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Mar 17 19:18:20 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=29168

--- Comment #204 from Carsten Juttner <carjay at gmx.net> 2012-03-17 19:18:20 CDT ---
(In reply to comment #200)
> But I don't know if there is drift when windows updates the values either.
> Carsten, did your test program exhibit such drift?  I.e. did they do 64 full
> updates every second, so the values would fall on every second boundary?

A quick test shows that on my Vista system each update seems to add a value of
either 156000 or 156001 to InterruptTime and always 156000 for SystemTime.

This would hint that the "real" update is not occurring at 64Hz but rather
around 64.102564Hz. Anyway, the values are quite consistent.

I guess there is not a lot of drift because the timer interrupt is hardware
generated.

But I do not think it matters much since these timers are not documented
officially so as long as they get updated around 64 Hz things should work ok.

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