[Bug 27036] League of Legends store crashes with an assertion

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Mar 18 21:11:52 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=27036

--- Comment #16 from Adam Martinson <adam.r.martinson at gmail.com> 2012-03-18 21:11:52 CDT ---
(In reply to comment #14)
> Just a guess, but a few dlls import secur32:
> austin at aw21 ~/wine-git $ git grep secur32 | grep IMPORT
> dlls/rpcrt4/Makefile.in:DELAYIMPORTS = iphlpapi wininet secur32 user32
> dlls/schannel/Makefile.in:IMPORTS   = secur32
> dlls/secur32/Makefile.in:IMPORTLIB = secur32
> dlls/security/Makefile.in:IMPORTS   = secur32
> dlls/wininet/Makefile.in:DELAYIMPORTS = secur32 crypt32 cryptui

Wouldn't secur32's DllMain() still get called when it's imported?

(In reply to comment #15)
> I don't think current versions of gnutls use libgcrypt anymore, so at least as
> far as secur32 is concerned this should go away on its own. If it did though,
> I'd argue that it should be up to gnutls to properly initialize libgcrypt, e.g.
> in gnutls_global_init(). Wine shouldn't have to care about what crypto backend
> gnutls was compiled with.

I agree, but I think it's not only a gnutls issue...  My guess is some other
lib is pulling in gcrypt and initializing it without setting the threading
model, the same way gnutls does.

Fortunately it looks like gcrypt will fix this itself in the next release (1.6?
See git://git.gnupg.org/libgcrypt.git =>
5a1b2784cc1a718fd44d551b7ec018ef4614ce30).  I would say just let people who
need to use the hack until then.

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