[Bug 28201] Diablo III D3D error when restarting graphics
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Mar 22 18:45:31 CDT 2012
http://bugs.winehq.org/show_bug.cgi?id=28201
sleijeri at gmail.com changed:
What |Removed |Added
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CC| |sleijeri at gmail.com
--- Comment #7 from sleijeri at gmail.com 2012-03-22 18:45:31 CDT ---
This is not prob fully related but i WINEDEBUG=+d3d and it printed following
and didnt launch:
trace:d3d:InitAdapters iPixelFormat=135, iPixelType=0x21a0, doubleBuffer=1,
RGBA=32/32/0/0, depth=0, stencil=0, samples=0, windowDrawable=0
trace:d3d:InitAdapters iPixelFormat=136, iPixelType=0x202b, doubleBuffer=0,
RGBA=16/0/0/0, depth=24, stencil=0, samples=0, windowDrawable=0
trace:d3d:InitAdapters iPixelFormat=137, iPixelType=0x21a0, doubleBuffer=0,
RGBA=16/0/0/0, depth=24, stencil=0, samples=0, windowDrawable=0
trace:d3d:InitAdapters iPixelFormat=138, iPixelType=0x202b, doubleBuffer=1,
RGBA=16/0/0/0, depth=24, stencil=0, samples=0, windowDrawable=0
trace:d3d:InitAdapters iPixelFormat=139, iPixelType=0x21a0, doubleBuffer=1,
RGBA=16/0/0/0, depth=24, stencil=0, samples=0, windowDrawable=0
Might be related to error
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
which im also getting printed all the time also.Havent tested with patch thou.
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