[Bug 27035] 3DMark Vantage needs unimplemented function d3dx10_43.dll.D3DX10UnsetAllDeviceObjects

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Mar 25 13:25:01 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=27035

--- Comment #2 from Artem S. Tashkinov <t.artem at mailcity.com> 2012-03-25 13:25:01 CDT ---
With native d3dx10_43.dll it still crashes:

fixme:win:EnumDisplayDevicesW ((null),0,0x33f70c,0x00000000), stub!
fixme:process:WTSGetActiveConsoleSessionId stub
fixme:wtsapi:WTSQueryUserToken 0 0xd3da88
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:win:EnumDisplayDevicesW ((null),0,0x3371bc,0x00000000), stub!
fixme:dxgi:dxgi_device_init Ignoring adapter type.
fixme:d3d10core:d3d10_device_ClearState iface 0x13e404 stub!
fixme:d3d10core:d3d10_device_VSSetConstantBuffers iface 0x13e404, start_slot 0,
buffer_count 14, buffers 0x3e2e548 stub!
fixme:d3d10core:d3d10_device_PSSetConstantBuffers iface 0x13e404, start_slot 0,
buffer_count 14, buffers 0x3e2e548 stub!
fixme:d3d10core:d3d10_device_GSSetConstantBuffers iface 0x13e404, start_slot 0,
buffer_count 14, buffers 0x3e2e548 stub!
fixme:d3d10core:d3d10_device_VSSetSamplers iface 0x13e404, start_slot 0,
sampler_count 16, samplers 0x3e2e548 stub!
fixme:d3d10core:d3d10_device_PSSetSamplers iface 0x13e404, start_slot 0,
sampler_count 16, samplers 0x3e2e548 stub!
fixme:d3d10core:d3d10_device_GSSetSamplers iface 0x13e404, start_slot 0,
sampler_count 16, samplers 0x3e2e548 stub!
fixme:d3d10core:d3d10_device_VSSetShaderResources iface 0x13e404, start_slot 0,
view_count 128, views 0x3e2e548 stub!
fixme:d3d10core:d3d10_device_PSSetShaderResources iface 0x13e404, start_slot 0,
view_count 128, views 0x3e2e548 stub!
fixme:d3d10core:d3d10_device_GSSetShaderResources iface 0x13e404, start_slot 0,
view_count 128, views 0x3e2e548 stub!
fixme:d3d10core:d3d10_device_OMSetRenderTargets iface 0x13e404,
render_target_view_count 8, render_target_views 0x3e2e548, depth_stencil_view
(nil)
fixme:d3d10core:d3d10_device_SOSetTargets iface 0x13e404, target_count 4,
targets 0x3e2e548, offsets 0x3e2e508 stub!
fixme:d3d10core:d3d10_device_OMSetBlendState iface 0x13e404, blend_state (nil),
blend_factor [0.000000 0.000000 0.000000 0.000000], sample_mask 0x00000000
stub!
fixme:d3d10core:d3d10_device_OMSetDepthStencilState iface 0x13e404,
depth_stencil_state (nil), stencil_ref 0 stub!
fixme:d3d10core:d3d10_device_RSSetState iface 0x13e404, rasterizer_state (nil)
stub!
fixme:d3d10core:d3d10_device_SetPredication iface 0x13e404, predicate (nil),
value 0 stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x337344,0x00000000), stub!
fixme:dxgi:dxgi_output_GetDesc iface 0x140138, desc 0x337948 stub!
Unhandled exception: C++ exception(object = 0x00337884, type = 0x03c9b0d8) in
32-bit code (0x7b839ed2).


...

Backtrace:
=>0 0x7b839ed2 RaiseException+0x52() in kernel32 (0x00337830)
  1 0x78ac7819 in msvcr100 (+0x27818) (0x00337868)
0x7b839ed2 RaiseException+0x52 in kernel32: subl        $4,%esp

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