[Bug 30624] New: "d3d: wined3d_occlusion_query_ops_get_data" delays gameplay in Fear 3

wine-bugs at winehq.org wine-bugs at winehq.org
Tue May 8 15:50:49 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=30624

             Bug #: 30624
           Summary: "d3d: wined3d_occlusion_query_ops_get_data" delays
                    gameplay in Fear 3
           Product: Wine
           Version: 1.5.3
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: elcuriosoaqui at hotmail.com
    Classification: Unclassified


-I installed d3dx9, d3dx10, d3dx11, msvcr90, quartz, winhttp, wininet, dplayx,
dlls required for this game. Libs 32bits, winbind, all.

-Some distributions linux, you need execute "echo 0|sudo tee
/proc/sys/kernel/yama/ptrace_scope", same error with "StarCraft 2"
-"OffscreenRenderingMode"="fbo" This is correct. Reinstall Video drivers
(Nvidia for me, Video Card GTS250).

When I change the videosettings in game, black screen appears. With the mouse I
leave the game basing on the sound and position of the options(click on Quit
with blackscreen "blind mode").

-Problems (same problems with wine 1.4 and 1.3.28):
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL
setup is correct! (I installed Nvidia drivers (privative) 295.49 Linux-x86_64)
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x18a02c68 Wrong thread,
returning 1. (this error appears in the game, this is caused by the lights of
the lamps on the stage (multiplayer and campaign). These lights can pass
through walls in the game and I can see supplies, soldiers, Alma Wade (girl)
and lamps. "0x18a02c68" changes many times and it delays the gameplay).

May be, these problems must be repaired for this game becomes Platinum

"AlwaysOffScreen"="enabled"
"DirectDrawRenderer"="opengl"
"Multisampling"="enabled"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"UseGLSL"="disabled"

"msvcr90"="native,builtin"

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